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NPC Generator

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Advanced [show]


Guy Tindall, Male Human [Permalink]

Personal [hide]

Description: A 5'0" northern man, he wears many layers of old clothing at all times. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He acts crazy and hedonistic. He believes the world needs to unite to get rid of illithids once and for all.

History: He was raised in a plains tribe. A freak accident while working with his Carter mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Ugly, Hedonist, Disease. Bonds: Poor, Enemies, Nature. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Guy Tindall, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)11 (+0) 16 (+3)10 (+0)
Skills Deception +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 15000 sp. An abacus with copper, silver and gold markers (180 gp). Gold dragon comb with red garnet eye (1200 gp). Solid gold idol (1000 gp).


Social Check DCs


Lance Brixton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears dark leathers with embroidery. His right hand appears badly burned and disfigured. His chestnut hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Passionate, Opinionated. Bonds: Military, Slave. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

Lance Brixton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Aquamarine (900 gp).


Social Check DCs


Manfred Upton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair, when down, is lengthy. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Manfred is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Courier, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the north, certain he would find work there.

Motivation: To settle down with his crush; and he has a crush on the local courier

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family, Has a crush. Occupation: Performer

Voice: Scratchy, weak

Attributes [hide]

Manfred Upton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20 pp. 1 Masterwork studded leather. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Thomas England, Male Human [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. He is physically well-built. His hair is white, silky, and of moderate length. His eyes, though not visible through his cowl, are amber.

Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a wizard, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted. Bonds: Attractive, Adventurer, Mentor, Family. Occupation: Tanner

Voice: American accent

Attributes [hide]

Thomas England, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 11 (+0)18 (+4)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raymond Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears just a red suit. His long white hair reaches down to his waist. His eyes, though not visible through his cowl, are blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Further he is a bit of a stoner and is frequently out of it.

History: He was born the only child of a wealthy merchant. He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Athletic, Joker, Entrepeneur. Flaws: Addict. Bonds: Criminal record. Occupation: Armorer

Voice: German accent

Attributes [hide]

Raymond Wellington, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)16 (+3) 9 (-1)16 (+3)
Skills History +5, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan, Celestial, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 60 pp.


Social Check DCs

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