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NPC Generator

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Advanced [show]


Raymond Staurheim, Male Human [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. He has a slight overbite and is overall scrawny. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny amber earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Raymond enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Like his mother and his brother before him, after school he went straight into learning to become a Fisher. He has achieved small success as a Fisher.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Antagonistic, Hedonist, Disease. Bonds: Rich, Job. Occupation: Fisher

Voice: Middle-eastern accent

Attributes [hide]

Raymond Staurheim, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)6 (-2) 13 (+1)16 (+3)
Skills Performance +5, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Henry Marleigh, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his right hand. His chestnut hair is still thick. His brown eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: When he was but 4 years old his parents immigrated from the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Logical. Bonds: In love, Attractive, Job, Immigrant. Occupation: Tanner

Voice: Draws out vowels

Attributes [hide]

Henry Marleigh, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)16 (+3) 15 (+2)16 (+3)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Undercommon, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


John Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is tall, broad shouldered and powerfully built. His chestnut hair is singed and shortened. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born into a rich family. A freak accident while working with his Armorer mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he is terrified, and will act out of fear

Flaws: Ugly, Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Masseuse

Voice: Mumbles to self between sentences

Attributes [hide]

John Wilberforce, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Peter Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His hair is auburn and curly. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Peter took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: To find somewhere to settle down; and he's in love

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Rich, Has a crush. Occupation: Gardener

Voice: Uses sign language

Attributes [hide]

Peter Yeardley, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp. Brown-green garnet (100 gp). Red garnet (100 gp). Amethyst (100 gp). 1 Chain shirt.


Social Check DCs


Wymar Royston, Male Human [Permalink]

Personal [hide]

Description: He usually wears his violet robe and has his scimitar always slung over his shoulder, and he perpetually has his scimitar ready. His hair is long and red with streaks of silver, and is pulled back with small violet clips. His beard is silver, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Optimist, Pacifist. Bonds: Attractive, Family. Occupation: Navigator

Voice: Old thin voice

Attributes [hide]

Wymar Royston, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)10 (+0) 9 (-1)10 (+0)
Skills Insight +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs

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