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NPC Generator

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Advanced [show]


Aldous Harlan, Male Human [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on his belt. His long red hair reaches down to his waist. His eyes are likewise brown. His teeth are white and perfect.

Personality: Abrasive and pushy, he has a hard time making friends. Further he is a bit of a stoner and is frequently out of it.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. He has set out to sabotage the competition.

Motivation: To find somewhere to settle down; and wants to open a new tavern

Flaws: Antagonistic, Addict, Mundane. Bonds: Attractive, Nature, Job. Occupation: Assassin

Voice: Complex vocabulary, royal

Attributes [hide]

Aldous Harlan, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 13
Languages Common, Abyssal, Auran, Giant
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +5

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Anthony Marston, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He typically wears a sleeveless long coat of deep violet leather and dull grey iron scale mail, and his gloved hand is found clutching a kukri. His hair is red and curly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs; and he is content

Flaws: Addict, Mundane. Bonds: Enemies, Religious, Immigrant. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Anthony Marston, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)16 (+3) 10 (+0)16 (+3)
Skills Investigation +5, Stealth +5
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 16000 cp. 1 Chain shirt. 1 Darkwood Shield. 1 Banded mail.


Social Check DCs


William Harley, Male Human [Permalink]

Personal [hide]

Description: He wears red leather gloves, a red jacket, and tight pants. His hair is long and silver with streaks of blonde, and is pulled back with small red clips. His beard is blonde, braided, and well cared for. He is baby faced.

Personality: He snorts whenever he laughs or is feeling confident. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north, but his parents moved at a very young age to the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in William's homeland. William decided to take the middle way and become a bodyguard. He is untrained/undisciplined, which makes him dangerous.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and to reunite with his absent mother

Ideals: Fighting. Flaws: Insane. Bonds: Immigrant, Family. Occupation: Cartwright

Voice: Speaks through clenched teeth

Attributes [hide]

William Harley, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)16 (+3) 10 (+0)10 (+0)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Aquan, Dwarven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Ernest Acton, Male Human [Permalink]

Personal [hide]

Description: This man wears a white shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His white hair is greasy and uncared for. His eyes are a pleasant amber.

Personality: This man loves painting and to teach people painting more than just about anything. He is a ruthless business man, a trait he acquired from his father.

History: Born in the south to a Barrister, Ernest learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has built up a small fortune and can afford his own way.

Motivation: Sabotage a competitor.

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Rich, Job. Occupation: Barrister

Voice: Raspy

Attributes [hide]

Ernest Acton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)10 (+0) 9 (-1)16 (+3)
Skills Animal Handling +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Theobald Adley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a white costume with the symbols of the four houses of cards on his torso. His white hair is heavily combed to the left. His amber eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Flattery will make him almost putty in your hands.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To be a Armorer again; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Selfish, Mundane. Bonds: Nature, Job. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Theobald Adley, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 13 (+1)8 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Sylvan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 14000 cp.


Social Check DCs

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