Ralf Middleton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears baggy black pantaloons and a yellow scarf. He has a hunchback. His auburn hair is matted, messy, and big. His eyes are amber and beady.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised by priests from a young age. Through the years after Ralf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Ralf's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Ugly, Shy, Antagonistic. Bonds: Religious, Mentor. Occupation: Priest
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 60 pp.
Solomon Blakely, Male Human [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He wears a colorful flower in his red hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: He exudes charisma. He is a tour de force of persuasion. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He is the product a well kept family trust fund and as such has never really known need. Solomon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Solomon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has money and likes to spend it; and he has comitted a past crime that haunts him to this day
Flaws: Insane. Bonds: Adventurer, Rich, Attractive, Criminal record. Occupation: Fletcher
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Everard Hartford, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a long, brown, dusty cloak. He is an epitome of beauty. His silver hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Abrasive and pushy, he has a hard time making friends. He does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a wizard, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep
Ideals: Fighting. Flaws: Insane, Antagonistic, Insomniac. Bonds: Attractive, Mentor. Occupation: Glassblower
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Gilbert Lindsey, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a custom-built plate barding that's adorned with white lining and desert motifs. His clothes are grease stained in places. His deerstalker hat is riddled with cuts and holes. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: The child of northern immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Flaws: Ugly, Selfish, Antagonistic. Bonds: Poor, Immigrant. Occupation: Spice Merchant
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Masterwork Light wooden shield.
Don Kenley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man has a large grey mantle and cape that has been intricately interwoven into his yellow robe. He has shaved his head bald. His eyes, though not visible through his cowl, are violet.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Shoemaker
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork studded leather.
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