Adelard Warwick, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His silver hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady green eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many brigands want him driven away; and retire the richest man in the east
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Blacksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 2 Tanglefoot bags. 4 Thunderstones.
Shane Tyndall, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, typically a more casual-formal manner. His red hair is lengthy. He has gray eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a slaver, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Shane was left his father's suit of armor and trained in its use and care. Recently the stress of being a Shepherd has made it difficult for him to sleep.
Motivation: To find somewhere to settle down; and he wants nothing more than to rejoin the army
Ideals: Joker, Artistic. Bonds: Attractive, Mentor, Military. Occupation: Shepherd
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Balimaar Snape, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears blue painted combat armor at almost all times. His moppish black hair is in a traditional bowl cut. His eyes are violet and he is always smoking a pipe.
Personality: He is very quiet and rarely speaks above a whisper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Balimaar was born in the south. At a young age he loved to build and create. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Persistence, Gifted. Flaws: Shy. Bonds: Job. Occupation: Bricklayer
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Celestial, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Kody Ridley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears baggy blue pantaloons and a yellow scarf, he is not a threatening figure. His chestnut hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gifted from a young age, Kody studied abroad. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Rich. Occupation: Miner
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 18 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Abyssal, Undercommon, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Chain shirt. 1 Masterwork Light steel shield. 1 Buckler.
John Budd, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears black trousers with white and blue striped suspenders. He wears various colorful collared shirts. He has done his best to style his white hair to look like a famous performer. He has a dull look in his green eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, John took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.
Motivation: He feels kind of lost in life; and he is currently in port desperately looking for someone to get him out
Ideals: Joker, Gifted. Flaws: Antagonistic, Depressed. Bonds: Slave. Occupation: Navigator
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 35000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
