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NPC Generator

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Advanced [show]


Kody Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a deerstalker hat to cover his moderate length chestnut hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with his god.

History: He is a Maurezhi in disguise. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Sabotage a competitor; and to reunite with his old friends

Ideals: Fighting, Athletic. Bonds: Poor, Job, Religious, Adventurer. Occupation: Spy

Voice: Spits words with contempt

Attributes [hide]

Kody Berkeley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Roger Barclay, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. His black hair is thinning but still full. His gray eyes are slightly larger than normal.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Shy, Secretive. Bonds: Poor, Military. Occupation: Guard

Voice: Scratchy, weak

Attributes [hide]

Roger Barclay, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Ralf Rayden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His blonde hair and beard is wavy and long. His blue eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his painting dream.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Artistic. Bonds: Job, Adventurer, Mentor. Occupation: Painter

Voice: Jittery and nervous

Attributes [hide]

Ralf Rayden, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)9 (-1) 13 (+1)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Eye agate (14 gp).


Social Check DCs


Lewis Tindall, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he very much looks the part of a Carpenter. His white hair is styled in orderly dreadlocks. He has amber eyes.

Personality: He will rave to anyone who will listen. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Lewis grew up listening to his mother's many stories. His family was turned out during the war. He and his family wandered east to less war torn lands. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and to be a carter again

Ideals: Philantrophist. Flaws: Insane, PTSD. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Smoker's lung

Attributes [hide]

Lewis Tindall, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 9 (-1)13 (+1) 15 (+2)15 (+2)
Skills Athletics +0, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Kody Lancaster, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear tan tank tops with yellow pants. He has styled his white hair well, parting it to the right. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Kody would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of southern immigrants he idolized his father. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.

Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army

Flaws: Addict, Insomniac, Fearful. Bonds: Military, Immigrant. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Kody Lancaster, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 6 (-2)11 (+0) 10 (+0)11 (+0)
Skills Athletics +0, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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