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NPC Generator

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Advanced [show]


Manfred Gresham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is wearing colorful clothing, dressed as a Gardener. He has a very tight haircut. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and human compassion

Ideals: Entrepeneur. Flaws: Ugly, Mundane, Racist. Bonds: Rich. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Manfred Gresham, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Everard Badger, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears skinny pants and wears a brown and green robe with the hood down. He wears his black hair down. His eyes are likewise violet. His teeth are white and perfect.

Personality: He dislikes all the random violence that takes place in the south. He has a small toy that he constantly fidgets with.

History: Everard was born in the south. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Many orcs want him driven away.

Ideals: Pacifist, Persistence, Entrepeneur. Flaws: Addict. Bonds: Attractive. Occupation: Bricklayer

Voice: Dutch accent

Attributes [hide]

Everard Badger, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 9 (-1)11 (+0)
Skills Arcana +4, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Theobald Yeardley, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. His black hair is matted, messy, and big. His amber eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the east. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered music. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Map Maker

Voice: Shortens vowels

Attributes [hide]

Theobald Yeardley, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)14 (+2) 9 (-1)13 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 9
Languages Common, Undercommon, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Diggory Spalding, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair, while still mostly black, has prominent grey streaks. He has green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Spice Merchant and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and he's in love

Flaws: Antagonistic, Disease. Bonds: Has a crush, Job. Occupation: Spice Merchant

Voice: Soft and melodious

Attributes [hide]

Diggory Spalding, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)8 (-1) 15 (+2)10 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1900 sp. 1 Banded mail.


Social Check DCs


Raymond Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is smooth and relatively long. His gray eyes lackadaisically let the world flow into them.

Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. He is an amazing painter.

History: He was born the only child of a wealthy merchant. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has achieved small success as a Navigator.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Gifted, Entrepeneur. Bonds: Job, Criminal record. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Raymond Beckwith, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)11 (+0) 8 (-1)16 (+3)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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