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NPC Generator

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Advanced [show]


Aldous Altham, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with top hat. He has a small bristly mustache and wavy blonde hair. His eyes are green and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.

History: Aldous was born the youngest of three triplets. Cursed with unlife at a very young age, Aldous has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and regain custody of his daughter

Flaws: Ugly, Insane, Disease. Bonds: Military, Family. Occupation: Slave Trader

Voice: Sensual and smooth

Attributes [hide]

Aldous Altham, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)13 (+1) 11 (+0)12 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Miles Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long golden hair reaches down to his waist. His amber eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cook arts, while his father instructed him in etiquette, music and courtly manner. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To find somewhere to settle down; and revenge

Ideals: Gifted, Justice. Flaws: Mundane. Bonds: Rich, Enemies. Occupation: Cook

Voice: Thin and wheezing

Attributes [hide]

Miles Wedgwood, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Athletics +1, Deception +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


John Hartford, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a robe, a symbol of the sun god around his neck, and a shield on his belt. He is an epitome of beauty. His white hair is lengthy. His amber eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in a small plains village. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Opinionated. Bonds: Attractive, Religious, Nature. Occupation: Barber

Voice: Uses sign language

Attributes [hide]

John Hartford, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)17 (+3) 14 (+2)7 (-2)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gilbert Law, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black tunic with grey highlights, and long pastel pants that bunch up around his shoes. He keeps his auburn hair in a pixie cut. His hazel eyes dart from person to person to random spaces in the air.

Personality: He never swears and excessively uses polite adverbs when speaking. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Dyer business at a young age. He was an apprentice working in his mother's forge. Since then, he has sought to make the best of life.

Motivation: To be a Hunter again; and revenge

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Job, Enemies. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gilbert Law, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)11 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 10 pp.


Social Check DCs


Richard Tyndall, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He usually wears his brown robe and has his monstrous two handed axe always slung over his shoulder. He wears his silver hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Calm and collected, he is a well trained Herbalist. He is obsessed with finding treasure.

History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Ugly. Bonds: Job, Adventurer, Rich, Mentor. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

Richard Tyndall, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)5 (-3) 10 (+0)15 (+2)
Skills Investigation -1, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Jasper (20 gp). Rose (20 gp).


Social Check DCs

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