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NPC Generator

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Advanced [show]


Wymar Law, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with black pants. He is bristling with hidden weapons, mostly tridents and sickles. He keeps his blonde hair in a flapper bob. His eyes are brown and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: He has decided he is irredeemable; and seeks redemption

Flaws: Ugly, Antagonistic, Fearful. Bonds: Criminal record, Rich. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Wymar Law, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)11 (+0) 7 (-2)13 (+1)
Skills Deception +3, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Lance Washington, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. He has dyed his greying red hair a little too much giving a sharp red color. His gray eyes dart from person to person.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic, Extrovert, Gifted. Bonds: Attractive, Criminal record. Occupation: Scribe

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Washington, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 9 (-1)10 (+0)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Adelard Westcott, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and is pretty ugly. His red hair is cut short with large spiked bangs in the front. He has brown eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He believes the world needs to unite to get rid of gnolls once and for all.

History: Gifted from a young age, Adelard studied abroad. His family was turned out during the war. He and his family wandered west to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Impeccable, Gifted. Flaws: Ugly, PTSD. Bonds: Enemies. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Adelard Westcott, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)11 (+0) 17 (+3)15 (+2)
Skills Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Star rose quartz (60 gp). Black pearl (200 gp). Rhodochrosite (11 gp).


Social Check DCs


Anselm Richie, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. His brown hair is knotted and matted. His violet eyes are slightly larger than normal.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a great chef.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has decided he is irredeemable

Ideals: Impeccable, Gifted. Bonds: Military, Adventurer, Criminal record. Occupation: Seamstress

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Richie, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2700 sp. Coral (60 gp). 1 Magnifying glass. 1 Silver holy symbol.


Social Check DCs


Gunter Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his nunchaku, and sports empty pouches on his belt. He has done his best to style his black hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the west his family was never financially stable. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: A strong sense of loyalty to Human people.

Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Poor. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Gunter Staurheim, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)8 (-1) 12 (+1)5 (-3)
Skills Performance -1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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