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NPC Generator

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Advanced [show]


Bertram Rowley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His hair is always cut to a buzz. He has gleaming, smiling violet eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the west, but his parents moved at a very young age to the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He's looking for his big break; and to share knowledge with the world

Ideals: Fighting, Persistence, Logical. Flaws: Impulsive. Bonds: Immigrant, Adventurer. Occupation: Miller

Voice: French accent

Attributes [hide]

Bertram Rowley, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)13 (+1) 9 (-1)13 (+1)
Skills Investigation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Patrick Alton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He wears his red hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.

Motivation: A rival would like him out of the picture; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Fighting, Justice. Flaws: Insane. Bonds: Job, Criminal record, Rich. Occupation: Performer

Voice: Complex vocabulary, royal

Attributes [hide]

Patrick Alton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +2, History +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hunter Bradly, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white tunic with grey highlights, and long red pants that bunch up around his shoes. He wears a broad hat to hide his balding. His amber eyes are slightly larger than normal.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He pushes his goals aggressively. He is also a coward if confronted.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Racist, Fearful, Depressed. Bonds: Nature. Occupation: Spy

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hunter Bradly, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)6 (-2) 13 (+1)10 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Guy Barney, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears many layers of old clothing at all times. With a patchy blonde beard and wild blonde hair. His hazel eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful necromancer made him what he is. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Mentor. Occupation: Barrister

Voice: Soft and melodious

Attributes [hide]

Guy Barney, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)15 (+2) 7 (-2)12 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Gerald Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Shoemaker. He has a moderate pudge and is not very fit. He has a silver handlebar mustache and slicked back silver hair. His face is covered beneath a completely black helmet.

Personality: He snorts whenever he laughs or is feeling confident. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. Gerald was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Shoemaker. He has drifted from career to career and currently works as a Shoemaker.

Motivation: Sabotage a competitor.

Bonds: Job, Adventurer, Immigrant. Occupation: Shoemaker

Voice: Smoker's lung

Attributes [hide]

Gerald Wilberforce, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)17 (+3) 14 (+2)14 (+2)
Skills Persuasion +4, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2400 sp.


Social Check DCs

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