Patrick Shirley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear black pants and tee shirts. He is an epitome of beauty. His red hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a ruthless business man, a trait he acquired from his father.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and he is currently in port desperately looking for someone to get him out
Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Attractive, Slave. Occupation: Bowyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Golden yellow topaz (400 gp). 1 Minor magic item.
Percival Spalding, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this southern man wears a brown tunic with tan highlights, and long white pants that bunch up around his shoes. With bright auburn hair and a scraggly beard. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A powerful necromancer made him what he is. His family was turned out during the war. He and his family wandered south to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He would like to get married and retire; and wants his loneliness to end
Ideals: Athletic, Disciplined. Flaws: Antagonistic, PTSD. Bonds: Mentor, Has a crush. Occupation: Glassblower
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Druidic, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 27000 cp.
Gunter Emsworth, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a black armored body suit, with a simple pastel line shooting up and back down. His hair is greying and his face has many wrinkles. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a minor phobia of water and hates getting wet.
History: Gunter was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: He feels threatened by others; and to unite with his sister
Flaws: Shy, Fearful. Bonds: Family. Occupation: Unemployed
Voice: Italian accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Auran, Elven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Guy Clifford, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a tight fitting black shirt and pants. His hair, while still mostly black, has prominent grey streaks. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invites people to come help in his community garden.
History: He was born to loving parents in a slum to the north. He worked as a nervous Guard and found it very stressful. He inherited the family business which he has now maintained for 9 years.
Motivation: A deep hatred of drow; and sabotage a competitor
Ideals: Gifted, Philantrophist. Bonds: Poor, Job, Enemies. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Malachite (14 gp). Azurite (14 gp). Azurite (14 gp).
Gilbert Allerton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He is dressed in earthy colors with a tan and yellow handkerchief worn on his right side. His chestnut hair is kept up in a ponytail inside a small hat. His hazel eyes are passionate and lively.
Personality: He is overprotective of those who hire his services. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Gilbert was left his mother's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: He has passion for adventuring and risk; and money/treasure
Bonds: Guardian, Adventurer, Military, Family, Rich. Occupation: Assassin
Voice: Raspy
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1700 sp.
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