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Advanced [show]


Gomory Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He keeps his long auburn hair kept up in a rat tail. This green eyed westerner is not easily forgotten.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great joy in being the best Engraver in town.

History: Sold as a small child to a wizard, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He'd like to take his coworkers down a peg; and to share knowledge with the world

Ideals: Optimist, Logical. Bonds: Poor, Job, Mentor. Occupation: Engraver

Voice: Hollow voice

Attributes [hide]

Gomory Dumph, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)9 (-1) 11 (+0)15 (+2)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 sp.


Social Check DCs


Heward Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He carries with him a set of monstrous two handed axes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has no hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Heward was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Job, Family. Occupation: Mason

Voice: American accent

Attributes [hide]

Heward Marley, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 16 (+3)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 50 pp. Freshwater pearl (12 gp).


Social Check DCs


Aldous Merton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and red workpants. His shirt is pastel, and he wears a heavy red leather apron most of the time. He has a chestnut handlebar mustache and slicked back chestnut hair. His blue eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Aldous embodies much of what other species detest in the Humans. He is lazy, self-centered, vain, and jealous.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Map Maker, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He is terrified, and will act out of fear; and sabotage a competitor

Flaws: Antagonistic, Selfish, Fearful. Bonds: Slave, Job. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Aldous Merton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)13 (+1) 15 (+2)8 (-1)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Geoffrey Berkeley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is renowned for his bright green suits and hats. His top hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also hits on women, regardless of circumstances.

History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Carter; and he would like to get married and retire

Ideals: Passionate. Flaws: Ugly. Bonds: Has a crush, Nature, Immigrant. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Geoffrey Berkeley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Solid gold idol (400 gp).


Social Check DCs


Alexandre Stanton, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man wears black painted combat armor at almost all times. His tied-back hair is brown. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Alexandre was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He feels the way he acts is they only way to get by in the world; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Opinionated, Persistence. Flaws: Shy. Occupation: Engraver

Voice: Spits words with contempt

Attributes [hide]

Alexandre Stanton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)16 (+3) 13 (+1)13 (+1)
Skills Arcana +5, Insight +3
Senses Passive Perception 11
Languages Common, Aquan, Terran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Darkwood Shield. 1 Darkwood Shield.


Social Check DCs

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