Peter Barclay, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a well pressed and immaculate suit (or dress). His silver hair is knotted and matted. His eyes are violet and he is always smoking a pipe.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great joy in being the best Barrister in town.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted druidic powers by his dying brother.
Motivation: To reunite with his absent father; and an old rival family wants him found
Ideals: Disciplined, Gifted. Bonds: Job, Rich, Family. Occupation: Barrister
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Heward Stanford, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is cut close to his head. He wears crescent spectacles with a black brim.
Personality: While he acts the brute, he is far gentler than he would appear. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Heward took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by illithids. Heward was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: To clean up the streets; and a deep hatred of illithids
Ideals: Fighting, Professionalism, Gifted. Bonds: Enemies, Guardian. Occupation: Scribe
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 cp.
Adelard Darlington, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear white clothing when he does not wear armor. He has a red handlebar mustache and slicked back red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He would rather hide behind his crafts than deal with other people.
History: When he was but 3 years old his parents immigrated from the north. He has had some formal painting training, and achieved minor success. He left for the north, certain he would find work there.
Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and to reunite with his absent mother
Ideals: Artistic. Flaws: Depressed, Shy. Bonds: Attractive, Immigrant, Family. Occupation: Apothecary
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Nicholas Haley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his axe. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are amber.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: Marry his sister to traveling adventurers.
Ideals: Justice. Flaws: Mundane. Bonds: Family. Occupation: Miner
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 6 (-2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 4 Alchemist’s fire. 4 Alchemist’s fire.
Robert Carlisle, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is also unnaturally pale. His red hair is thinning but still full. His eyes are gray.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Soapmaker business.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break
Ideals: Justice, Persistence, Gifted. Flaws: Ugly, PTSD. Occupation: Soapmaker
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
