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Advanced [show]


Peter Hadley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with tan pants. He carries a battered ceremonial dagger and tarnished club as well. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in a small plains village. A few years later when the south was not economically sound they moved to his current location. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his brother to traveling adventurers

Ideals: Fighting, Extrovert. Flaws: Disease. Bonds: Nature, Immigrant. Occupation: Scribe

Voice: Scottish accent

Attributes [hide]

Peter Hadley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)12 (+1) 10 (+0)7 (-2)
Skills History +3, Persuasion +0
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Alexandre Deighton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a worn and beaten armor, and his gloved hand is found clutching a rapier. His hair is short and blonde. He has gleaming, smiling hazel eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bowyer arts, while his father instructed him in etiquette, music and courtly manner. He worked as a nervous Bowyer and found it very stressful. He now owns his own business.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new bowyer responsibilities is difficult

Ideals: Gifted. Bonds: Enemies, Rich, Job, Adventurer. Occupation: Bowyer

Voice: Booming voice

Attributes [hide]

Alexandre Deighton, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 17 (+3)13 (+1)
Skills Arcana +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 48000 sp.


Social Check DCs


Chad Compton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a worn and beaten armor. His clothes are grease stained in places. He wears a wide-brimmed hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. As long as the job gets done he does not care how it got done.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Ideals: Professionalism. Flaws: Insane, Impulsive. Bonds: Poor, Immigrant. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Chad Compton, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 47000 sp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Dean Clayton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. His hair is long and silver with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dean is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was granted druidic powers by his dying brother.

Motivation: Seeks redemption.

Ideals: Justice, Gifted. Flaws: Depressed. Bonds: Rich, Criminal record. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Dean Clayton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)16 (+3) 12 (+1)12 (+1)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Draconic, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Bloodstone (30 gp). Sard (30 gp).


Social Check DCs


Everard Marston, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and he perpetually has his sword ready. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To reunite with his absent mother.

Ideals: Fighting. Bonds: Attractive, Guardian, Family, Poor. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Everard Marston, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 9 (-1)10 (+0)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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