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NPC Generator

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Advanced [show]


Percival Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his golden hair in a pixie cut. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Percival embodies much of what other species detest in the Humans. He plays an instrument quite well.

History: His mother raised him in a mountain cabin. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: Marry his brother to traveling adventurers.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Nature, Immigrant. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Percival Emsworth, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)13 (+1) 15 (+2)10 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 12000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Livingstone, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a yellow costume with the symbols of death on his torso. His golden hair is knotted and matted. He has gleaming, smiling gray eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He comes from a rich eastern family. His father had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: To be a Junk Dealer again; and he'd like to take his coworkers down a peg

Flaws: Mundane. Bonds: Job, Rich. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Guy Livingstone, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Gunter Marlowe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has the majority of his body covered in plate. He sports a flattop hair cut. His brown eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He takes great joy in being the best Locksmith in town.

History: He got into the Locksmith business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has achieved small success as a Locksmith.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Gunter Marlowe, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)14 (+2) 11 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Hubert Ansley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a tan shirt with thin red vertical stripes and grey pants. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He would rather hide behind his crafts than deal with other people.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Opinionated, Artistic. Flaws: Shy. Bonds: Rich, Slave. Occupation: Dyer

Voice: Switch between two voices

Attributes [hide]

Hubert Ansley, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)9 (-1) 11 (+0)16 (+3)
Skills History +1, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Patrick Walcott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears a weathered and beat up set of banded mail beneath an oversized violet coat, and his gloved hand is found clutching a quarterstaff. His brown hair is lengthy. His eyes are likewise blue. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Patrick studied abroad. His druidic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people; and his religion dominates his actions

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Servant

Voice: Russian accent

Attributes [hide]

Patrick Walcott, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 10 (+0)10 (+0) 11 (+0)9 (-1)
Skills Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 1000 sp. 1 Everburning torch.


Social Check DCs

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