Conrad Quinton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has brown hair. His green eyes dart from person to person.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A true patriot, Conrad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Conrad hails from a village terrorized by giants. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is searching for what he claims is his rightful reward.
Motivation: He's in love; and revenge
Ideals: Impeccable. Bonds: Military, Enemies, Adventurer, Has a crush. Occupation: Fisher
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Raymond Stratford, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is typically in his Armorer uniform. His moppish white hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Raymond was born with his mother's beautiful face. He worked as a nervous Armorer and found it very stressful. He became a Armorer soon after.
Motivation: Meet up once more with his childhood friend; and wants to open a new tavern
Ideals: Athletic. Flaws: Racist. Bonds: Job, Attractive, Adventurer. Occupation: Armorer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Silk rope.
Gerald Perry, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish silver hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels the way he acts is they only way to get by in the world
Ideals: Entrepeneur, Impeccable. Flaws: Cynical. Bonds: Slave, Adventurer. Occupation: Masseuse
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 13000 cp.
Miles Tyndall, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears light armors faded through time and improper care. He has dyed his greying golden hair a little too much giving a sharp golden color. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is witty, but his monotone delivery comes off as unnerving He believes the world needs to unite to get rid of giants once and for all.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Miles was born on a far southern desert where he grew up under the tutelage of his father, an expert Map Maker. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against giants; and someone believes him a fraud
Ideals: Joker, Gifted. Bonds: Enemies, Immigrant. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. Red garnet (150 gp). Silver pearl (150 gp). Silver pearl (150 gp). 1 Minor magic item.
Chad Deighton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has chestnut hair. His brown eyes are passionate and lively.
Personality: Chad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born in the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and a strong sense of loyalty to human people
Ideals: Impeccable. Flaws: Racist. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Seamstress
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp. 1 Masterwork Artisan’s tools.
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Their contribution stands as a beacon of hope for all adventurers!
