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Advanced [show]


Raymond Morley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man is renowned for his bright brown suits and hats. His hair is long and white with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His brown eyes peer out from beneath his wide-brimmed brown hat.

Personality: He exudes charisma. He is a tour de force of persuasion. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Raymond was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Raymond took refuge in the large cave and found the beat up shortbow and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Raymond Morley, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 7 (-2)10 (+0)
Skills History +3, Performance +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Trey Clive, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. His black hair is drawn into a tight pony tail with a card scrunchie. He is baby faced.

Personality: He is irascible and easily irritated. He uses divination through singing.

History: Trey was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trey took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He's also a talented Mayor, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Barrister

Voice: Laughs frequently while speaking

Attributes [hide]

Trey Clive, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)10 (+0) 15 (+2)12 (+1)
Skills History +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Ralf Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears white painted combat armor at almost all times. He carries with him a set of hammers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He sports a long brown beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Occupation: Miller

Voice: Shortens vowels

Attributes [hide]

Ralf Hallewell, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 5 (-3)15 (+2) 11 (+0)15 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Red spinel (70 gp). Rhodochrosite (10 gp). Azurite (10 gp). 1 Minor magic item.


Social Check DCs


Patrick Barclay, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears tight fitting clothing which further accentuates his frame. He has shaved his head bald. His green eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Dyer. He does not trust anyone and sleeps with one eye open.

History: Patrick was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their daughter. He worked as a Dyer, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and to be a engraver again

Flaws: Insomniac. Bonds: Attractive, Poor, Job, Nature, Family. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Patrick Barclay, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Nature +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2400 sp.


Social Check DCs


Adam Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is cut short. His ears are large.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it.

Ideals: Entrepeneur, Optimist. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Healer

Voice: Draws out vowels

Attributes [hide]

Adam Ramsay, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)8 (-1) 10 (+0)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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