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NPC Generator

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Advanced [show]


Frederick Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a slight overbite and is overall scrawny. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Frederick lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Frederick Sherwood, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, Athletics +3
Senses Passive Perception 9
Languages Common, Undercommon, Terran
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Roger Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of the sun god on his torso. He has a moderate pudge and is not very fit. He wears a top hat to cover his moderate length red hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is an amazing painter.

History: Roger was raised in a hard working conservative environment. Roger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Selfish. Bonds: Job, Adventurer, Slave. Occupation: Interpreter

Voice: Sleepy voice

Attributes [hide]

Roger Haley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)9 (-1) 11 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Clerebold Hadley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, yellow, dusty cloak and is in decent physical shape. He is bald on top and has large auburn tufts of hair around his ears. His green unseeing eyes seem to look past you.

Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Jeweler profession.

History: Clerebold was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and wants to open a new tavern

Flaws: Ugly, Disease, Insane. Bonds: Job, Poor, Adventurer. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Clerebold Hadley, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)12 (+1) 11 (+0)15 (+2)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Silver holy symbol. 1 Disguise kit.


Social Check DCs


Gunter England, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears grey trousers with violet and brown striped suspenders. He wears various colorful collared shirts. His hair is white and curly. His gray eyes lackadaisically let the world flow into them.

Personality: He will rave to anyone who will listen. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Insane, Ugly. Bonds: Adventurer, Nature. Occupation: Bowyer

Voice: Speaks with back of mouth

Attributes [hide]

Gunter England, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 15 (+2)8 (-1)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Trym Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has a moderate pudge and is not very fit. His small hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Shy. Occupation: Locksmith

Voice: Soft and mumbly

Attributes [hide]

Trym Hale, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)10 (+0) 13 (+1)8 (-1)
Skills Intimidation +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs

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