John Oakes, Male Human [Permalink]
Personal [hide]
Description: A 5'10" southern man, he tends to wear a large blue jacket. His hair is auburn and curly. He has a tattooed face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the south, but his parents moved at a very young age to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Opinionated, Logical. Flaws: Sensitive. Bonds: Immigrant, Job. Occupation: Fisher
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 8 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Conrad Sheldon, Male Human [Permalink]
Personal [hide]
Description: He wears a green cloak and cross-gartered tan stockings. His skin is fair and his fingers are delicate and long. His brown hair is heavily combed to the left. He wears a mask on his face.
Personality: He loves telling others what to do and how they should feel about things. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the north his family was never financially stable. While studying, he fell in love. They married and had a son. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Obtaining odd cultural Human artifacts is his passion; and wishes to resurrect an old love
Ideals: Opinionated. Flaws: Shy. Bonds: Poor, In love, Adventurer. Occupation: Marshal
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Godfrey Badger, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears pastel trousers with tan and grey striped suspenders. He wears various colorful collared shirts. He keeps his silver hair in a pixie cut. He has gleaming, smiling violet eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in a small mountains village. A few years later when the east was not economically sound they moved to his current location. During his travels, Godfrey and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Godfrey discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Godfrey fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants to meet his childhood hero.
Flaws: Sensitive, Disease. Bonds: Immigrant, Adventurer, Nature. Occupation: Mercenary
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp).
Bertram Tatum, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a colorful flower in his auburn hair. He has violet eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist. Flaws: Antagonistic, Secretive. Bonds: Rich, Attractive. Occupation: Body Guard
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Abyssal, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +5
Possessions: 200 gp. 1 Minor magic item.
Tim Lindsay, Male Human [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of the sun god on his torso. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He dislikes all the random violence that takes place in the north. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: The child of a Roofer, who enjoyed hunting, Tim was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Doesn't want to be a Bellfounder and was forced into it by his family; and someone believes him a fraud
Ideals: Pacifist. Bonds: Enemies, Nature, Adventurer, Family. Occupation: Bellfounder
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan, Auran, Giant
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 18000 cp. 1 Masterwork studded leather. 1 Half-Plate. 1 Breastplate.
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