Roger Ramsey, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: Calm and collected, he is a well trained Actor. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Actor
Voice: Boston accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Auran, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2200 sp. 1 Masterwork Common Melee.
Chad Wharton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy red suit. His black hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. When he's not drinking or sleeping the drinks off, he's doing music.
History: A powerful slaver made him what he is. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the south, certain he would find work there.
Motivation: Human compassion; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Artistic. Flaws: Racist. Bonds: Attractive, Immigrant, Mentor. Occupation: Herbalist
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Anthony Tickle, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in earthy colors with a brown and green handkerchief worn on his left side. His blonde hair is long and unkept. His amber unseeing eyes seem to look past you.
Personality: He can speak with the recently deceased. He pushes his goals aggressively. He is also a coward if confronted.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by drow. Anthony was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Ugly, Disease, Fearful, Racist. Bonds: Enemies. Occupation: Servant
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2900 sp. Moss agate (11 gp). Amber (120 gp). Hematite (11 gp).
Manfred Mori, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears light armors faded through time and improper care. He wears a colorful flower in his chestnut hair. His hazel eyes peer out from beneath his broad yellow hat.
Personality: Stoic and calm, he prefers to meditate than take action. He does not trust anyone and sleeps with one eye open.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and to get a good night's sleep
Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Mercenary
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Thomas Beitz, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears professional attire. His black hair is kept up in a ponytail inside a small hat. This green eyed southerner is not easily forgotten.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with his god.
History: He was born to loving parents in a slum to the south. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Impeccable. Flaws: PTSD. Bonds: Attractive, Religious, Poor. Occupation: Spy
Voice: Indian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 5 (-3) | 6 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 80 pp. 1 Masterwork studded leather. 1 Masterwork Light steel shield. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!