Gunter Hamilton, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is also unnaturally pale. His hair is cut close to his head. He has several tiny topaz earrings on each ear.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Gunter was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Family. Occupation: Sellsword
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 500 sp.
Gilbert Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. His chestnut hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.
Personality: Gilbert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has had some formal painting training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His religion dominates his actions; and to find somewhere to settle down
Ideals: Artistic, Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Religious. Occupation: Architect
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Lewis Tindall, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his blonde hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Abrasive and pushy, he has a hard time making friends. He has all his life been fascinated with music.
History: He was raised in a island tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Bowyer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Druidic, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Moss agate (13 gp). 1 Minor magic item.
Anselm Tindall, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a weathered and beat up set of banded mail beneath an oversized black coat. Beneath his clothing is a huge mess of scar tissue. His hair is blonde and very short. His amber eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Anselm's mother didn't care for him much, and the feeling was mutual. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Slave. Occupation: Navigator
Voice: Booming voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 90 pp.
Reynard Charlton, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He tends to his Barber job now, and dutifully fulfills any obligations he has.
Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new barber responsibilities is difficult
Ideals: Impeccable. Flaws: Cynical, Fearful. Bonds: Nature, Job. Occupation: Barber
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Malachite (10 gp). Citrine (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!