Trym Dudley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is cut close to his head. His eyes are brown.
Personality: Eccentric and domineering, Trym will drive conversation. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He got into the Layabout business at a young age. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: Sabotage a competitor; and he would like to get married and retire
Ideals: Extrovert. Bonds: Family, Job, Adventurer, Has a crush. Occupation: Layabout
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 70 pp. Coral (90 gp). Jet (90 gp). Tiger eye turquoise (5 gp). 1 Minor magic item.
Robert Read, Male Human [Permalink]
Personal [hide]
Description: He wears a simple white robe with black stripes complete with hood, and carries warhammers. He wears a colorful flower in his red hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He acts crazy and hedonistic. He works hard and plays hard.
History: He was born in the south. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Immigrant, Rich. Occupation: Armorer
Voice: American accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 16000 cp.
Ralf Home, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries greataxes. His blonde hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born at the edge of vast plains. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has decided he is irredeemable.
Ideals: Fighting. Flaws: Depressed. Bonds: Criminal record, Nature, Rich. Occupation: Barber
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
Possessions: 800 sp.
William Lancaster, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears silk and lounges about seductively. He has a small bristly mustache and wavy blonde hair. His fierce hazel eyes like to dwell on things.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He has worked as a Shoemaker like his father before him.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Gifted. Flaws: Sensitive. Bonds: Attractive, Criminal record, Job. Occupation: Shoemaker
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Hubert Northcott, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in a clean brown cloak covering his clean studded leather. He has styled his blonde hair well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Hubert was born the youngest of three triplets. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to open a new tavern; and to reunite with his absent mother
Ideals: Logical. Flaws: Selfish. Bonds: Religious, Family, Job. Occupation: Animal Trainer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0
Possessions: 200 gp. Onyx (30 gp). Red-brown spinel (120 gp).
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