Bertram Carlton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a tight fitting black shirt and pants. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a hateful person. He taunts others and blames them for his problems. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Antagonistic, Ugly. Bonds: Religious, Enemies. Occupation: Healer
Voice: Stutters
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 10 (+0) | 8 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 300 gp.
Peter Hailey, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. He has styled his chestnut hair well, parting it to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the north his family was never financially stable. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He is a bit of a kleptomaniac.
Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Masseuse
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 17 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 1700 sp.
Nicholas Marlee, Male Human [Permalink]
Personal [hide]
Description: A 6'2" southern man, he tends to wear a blue poncho over his likewise colored trousers and shirt. His long chestnut hair is drawn into a two foot long braid. His eyes are a pleasant violet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a habit of throwing himself into exceedingly dangerous situations.
History: Nicholas was raised in a hard working conservative environment. After coming to the age of reason, Nicholas took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.
Motivation: Retire the richest man in the south; and wants to open a new tavern
Ideals: Gifted, Entrepeneur. Flaws: Impulsive, Addict. Bonds: Job. Occupation: Tailor
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp.
Gilbert Shelby, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in black turtlenecks beneath a grey coat with green slacks. His blonde hair, when down, is lengthy. He wears a mask on his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great joy in being the best Banker in town.
History: Born in a small village he learned the ways of the warrior from his mother. He was an apprentice working in his mother's forge. He is untrained/undisciplined, which makes him dangerous.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Shy, Insane. Bonds: Job, Adventurer. Occupation: Banker
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Shane Clifford, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a green top hat and green clothes. He wears a top hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He plays an instrument quite well.
History: He was born to a criminal king-pin and mafia family He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: To get a good night's sleep; and he has decided he is irredeemable
Ideals: Artistic. Flaws: Antagonistic, Insomniac. Bonds: Criminal record, Job. Occupation: Jeweler
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 18 (+4) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Auran, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Superior lock.
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