Alexandre Clayton, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His chestnut hair is singed and shortened. His blue eyes have a joyful gleam in them most of the time.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy, self-centered, vain, and jealous.
History: Alexandre was raised in a hard working conservative environment. Through the years after Alexandre was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Alexandre's father didn't care for him much, and the feeling was mutual. He now owns his own business.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Flaws: Ugly, Antagonistic, Selfish. Bonds: Job. Occupation: Sculptor
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Roger Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean tan cloak covering his clean studded leather. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his long brown hair kept up in a rat tail. He has hazel eyes and a tan hat with a brown feather.
Personality: Abrasive and pushy, he has a hard time making friends. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in the east. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Rich, Criminal record. Occupation: Fortune-teller
Voice: Slurs words
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Silver comb with moonstones (700 gp). Silver comb with moonstones (700 gp).
Solomon Remington, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart from person to person.
Personality: He never swears and excessively uses polite adverbs when speaking. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He is a Jackalwere in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Regain custody of his son; and wants to have a good time and be beloved
Ideals: Optimist, Justice. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Courier
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1500 sp. Rock crystal (20 gp).
Ernest Clinton, Male Human [Permalink]
Personal [hide]
Description: He wears a black top hat and black clothes. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to make people angry or surprised. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He got into the Mayor business at a young age. He worked as a nervous Mayor and found it very stressful. After a long history of fighting, Ernest and his spouse have recently divorced.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Flaws: Antagonistic, Fearful. Bonds: Job, Adventurer. Occupation: Mayor
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1100 sp.
John Blythe, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of strength on his torso, and he perpetually has his lance ready. With bright white hair and a scraggly beard. He wears a mask on his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Sold as a small child to a brothel owner, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in John's homeland. John decided to take the middle way and become a bodyguard. He then took over the family business and is one of the better Fisher for hire.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Mentor, Immigrant. Occupation: Fisher
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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