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NPC Generator

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Advanced [show]


Bertram Axton, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on his belt. His auburn hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Military, Religious. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Bertram Axton, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)12 (+1) 18 (+4)13 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dustin Nash, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is wearing a long, white, dusty cloak. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny aquamarine earrings on each ear.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and sabotage a competitor

Ideals: Artistic. Bonds: Rich, Job, Attractive, Nature, Enemies. Occupation: Armorer

Voice: Sounds elderly

Attributes [hide]

Dustin Nash, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)16 (+3) 12 (+1)16 (+3)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp. 1 Masterwork manacles. 1 Small steel mirror. 1 Backpack.


Social Check DCs


Roland Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. His hair is long and white with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Roland was raised in a hard working conservative environment. He worked as a nervous Barkeep and found it very stressful. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Shy. Bonds: Adventurer, Job. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Roland Gentry, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 500 gp.


Social Check DCs


Percival Chatham, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tight fitting green shirt and pants. His chestnut hair is still thick. His gray eyes are slightly larger than normal.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a criminal king-pin and mafia family He has had some formal music training, and achieved minor success. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Criminal record. Occupation: Server

Voice: Scratchy, weak

Attributes [hide]

Percival Chatham, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 14 (+2)9 (-1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 27000 sp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Drogo Bradly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. He wears a small hat to cover his moderate length black hair. He is very pretty but has cold, dead eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their daughter. He worked as a Stableman, and he later adopted a second daughter.

Motivation: Doesn't want to be a Stableman and was forced into it by his family.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Drogo Bradly, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)8 (-1) 14 (+2)11 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Deep green spinel (130 gp). Blue quartz (5 gp).


Social Check DCs

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