Wymar Dudley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a small bristly mustache and wavy black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He exudes charisma. He is a tour de force of persuasion. He is harsh and unforgiving.
History: He got into the Carpenter business at a young age. His childhood dream was to be a Guard, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Carpenter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Draconic, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
William Sutherland, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses like a well dressed Banker does. His golden hair, when down, is lengthy. His blue eyes dart from person to person.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Justice. Flaws: Fearful, Mundane. Bonds: Job, Family. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1000 sp. 1 Half-Plate. 1 Half-Plate.
Rolf Carlton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his crossbow. His left hand appears badly burned and disfigured. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: Calm and collected, he is a well trained Apothecary. He has a habit of throwing himself into exceedingly dangerous situations.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Rolf reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.
Motivation: To be a Barrister again.
Flaws: Impulsive. Bonds: Job, Military. Occupation: Apothecary
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2300 sp.
Richard Whitby, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy golden hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the north his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered music. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Sensitive. Bonds: Attractive, Adventurer, Poor. Occupation: Performer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
William Law, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is unkempt and raggedy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is afraid of women and trembles around them
History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Flaws: Ugly, Addict, Shy. Bonds: Poor. Occupation: Detective
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 7 (-2) | 6 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp. Amber (70 gp). Moss agate (10 gp).
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