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Advanced [show]


Peter Pickering, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long chestnut beard with little hanging trinkets. His eyes are blue and he is always smoking a pipe.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Peter was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Athletic, Logical, Persistence. Bonds: Criminal record. Occupation: Weaver

Voice: Sore throat, cough

Attributes [hide]

Peter Pickering, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Terran, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Citrine (60 gp). 1 Buckler.


Social Check DCs


Gunter Tattersall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. He has a long white beard with little hanging trinkets. His eyes, though not visible through his cowl, are green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a criminal king-pin and mafia family His father was a soldier and died while he was still young. Gunter was left his father's suit of armor and trained in its use and care. After months of barely getting by, Gunter managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Philantrophist, Fighting. Bonds: Rich, Criminal record, Military. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Gunter Tattersall, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)17 (+3) 14 (+2)15 (+2)
Skills Insight +4, Nature +5
Senses Passive Perception 12
Languages Common, Giant, Terran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2100 sp. Black star sapphire (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Hale, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is styled in orderly dreadlocks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Gunter was born the youngest of three triplets. He worked as a nervous Gardener and found it very stressful. He has set out to sabotage the competition.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Flaws: Addict, Hedonist. Bonds: Criminal record, Family, Job. Occupation: Gardener

Voice: Draws out vowels

Attributes [hide]

Gunter Hale, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)14 (+2) 8 (-1)13 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Auran, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Anselm Warwick, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. He has a slight overbite and is overall scrawny. He wears his blonde hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Impeccable. Bonds: Attractive, Adventurer, Poor, Criminal record. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Anselm Warwick, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)10 (+0) 12 (+1)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10000 cp. 4 Smokesticks. 4 Smokesticks.


Social Check DCs


Dustin Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue costume with the symbols of strength on his torso. He keeps his red hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His arcane abilities were realized during a raid on his village. By chance he met his sister recently and the two have been together since.

Motivation: He is terrified, and will act out of fear; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Attractive, Family. Occupation: Crown-heir

Voice: Farmer accent

Attributes [hide]

Dustin Kelsey, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 7 (-2)15 (+2)
Skills Perception +0, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnoll, Terran, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Black pearl (1100 gp). Jade (70 gp). Emerald (400 gp). Chalcedony (70 gp).


Social Check DCs

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