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NPC Generator

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Advanced [show]


Reynard Bentham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. With a patchy black beard and wild black hair. He wears a mask on his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Reynard was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Reynard was left his father's suit of armor and trained in its use and care. He became a Navigator soon after.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Extrovert. Flaws: Mundane. Bonds: Poor, Job, Military, Has a crush. Occupation: Navigator

Voice: Speaks with lips pursed

Attributes [hide]

Reynard Bentham, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Adam Clive, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. During his travels, Adam and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Adam discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Adam fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic, Disciplined, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Adam Clive, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 11 (+0)10 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hunter Hartford, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a blue shirt with thin black vertical stripes and pastel pants. He has shaved his head bald. He has several tiny opal earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Criminal record. Occupation: Soapmaker

Voice: Uses sign language

Attributes [hide]

Hunter Hartford, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)14 (+2) 8 (-1)16 (+3)
Skills Athletics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp.


Social Check DCs


Shane Compton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting white shirt and pants. His silver hair is braided into rings. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Flaws: Addict, Insane, Antagonistic. Bonds: Religious, Nature. Occupation: Tanner

Voice: Low and grunting

Attributes [hide]

Shane Compton, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Acrobatics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 14000 sp.


Social Check DCs


Manfred Dumph, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in blue turtlenecks beneath a pastel coat with yellow slacks. His blonde hair and beard is wavy and long. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and regain custody of his daughter

Ideals: Joker, Philantrophist. Bonds: Poor, Nature, Family. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Manfred Dumph, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)13 (+1) 18 (+4)15 (+2)
Skills Arcana +3
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs

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