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Advanced [show]


Gomory Alby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His golden hair is slicked back into a classic pompadour. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a slaver, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Gomory was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Fletcher. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Optimist. Flaws: Addict, Fearful. Bonds: Immigrant, Mentor. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Gomory Alby, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)14 (+2) 15 (+2)10 (+0)
Skills Athletics +1, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Percival Staurheim, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown shirt with thin black vertical stripes and blue pants and is in decent physical shape. He wears a top hat to cover his moderate length blonde hair. He has gleaming, smiling amber eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels threatened by others; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Disease, Impulsive, Fearful. Bonds: Adventurer. Occupation: Actor

Voice: Spits words with contempt

Attributes [hide]

Percival Staurheim, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)11 (+0) 8 (-1)14 (+2)
Skills Medicine +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Reynard Ashton, Male Human [Permalink]

Personal [hide]

Description: This southern man typically wears a sleeveless long coat of deep violet leather and dull grey iron scale mail. His clothes are grease stained in places. His hair is brown, silky, and of moderate length. He has hazel eyes and a violet hat with a grey feather.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.

History: Reynard was born in the south. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Persistence. Bonds: Poor, Immigrant, Attractive. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Reynard Ashton, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)14 (+2) 14 (+2)16 (+3)
Skills Athletics +2, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 1 Good lock. 1 Average lock.


Social Check DCs


Richard Ainsley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears a tight fitting grey shirt and pants. His chestnut hair is cut short with large spiked bangs in the front. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He has a minor phobia of water and hates getting wet.

History: A powerful slaver made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has decided he is irredeemable.

Flaws: Ugly, Fearful. Bonds: Job, Mentor, Criminal record. Occupation: Mercenary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Richard Ainsley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)9 (-1) 12 (+1)17 (+3)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 14000 cp. Black velvet mask with numerous citrines (50 gp). Solid gold idol (300 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). 1 Banded mail.


Social Check DCs


Solomon Clifton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He is wearing the road beaten gear of a warrior. His chestnut hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Solomon wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Architect in town.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a soldier and died while he was still young. Solomon was left his mother's suit of armor and trained in its use and care. He then took over the family business and is one of the better Architect for hire.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting, Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Solomon Clifton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)16 (+3) 12 (+1)10 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Orc, Halfling, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 4 Tanglefoot bags. 4 Holy water.


Social Check DCs

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