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Reynard Axton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears green painted combat armor at almost all times. He is an epitome of beauty. He has white hair. His brown eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Reynard Axton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 13 (+1)6 (-2)
Skills Nature +2, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Bernard Mitchell, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tan coat over a yellow low-cut shirt, and a small hat upon his head. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears crescent spectacles with a black brim.

Personality: Bernard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He uses divination through singing.

History: He was born blind and as such lacked many opportunities for work. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother; and further expansion of business

Ideals: Artistic, Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Healer

Voice: Deep voice with rolling R's

Attributes [hide]

Bernard Mitchell, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)13 (+1) 5 (-3)8 (-1)
Skills Acrobatics +5, Insight -1
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 500 sp. 3 Alchemist’s fire. 2 Thunderstones.


Social Check DCs


Gunter Harrington, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his white hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the south his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Criminal record. Occupation: Seamstress

Voice: Old thin voice

Attributes [hide]

Gunter Harrington, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Abyssal, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Geoffrey Warwick, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His chestnut hair is braided into rings. This amber eyed southerner is not easily forgotten.

Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.

History: Born in the south to a Spice Merchant, Geoffrey learned a great deal about his mother's area of expertise. A freak accident while working with his Herbalist mother left him crippled. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Criminal record, Slave. Occupation: Spice Merchant

Voice: American accent

Attributes [hide]

Geoffrey Warwick, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +2

Possessions: 300 gp.


Social Check DCs


Rolf Atterton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear tan pants and tee shirts. His hair, while still mostly black, has prominent grey streaks. His eyes are gray.

Personality: He has a massive crush on the younger sibling of the Assassin who has hired him part-time. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Rolf grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rolf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rolf. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants a kiss; and nothing but the best is good enough for him

Ideals: Professionalism, Impeccable. Bonds: Has a crush, Adventurer, Criminal record. Occupation: Assassin

Voice: Smooth and feminine

Attributes [hide]

Rolf Atterton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 14 (+2)8 (-1)
Skills Arcana +4
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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