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Advanced [show]


Clerebold Churchill, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He is wearing the road beaten gear of a warrior. His moppish auburn hair is in a traditional bowl cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a hateful person. He taunts others and blames them for his problems. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Antagonistic, Disease, Insomniac. Bonds: Adventurer. Occupation: Baker

Voice: Boston accent

Attributes [hide]

Clerebold Churchill, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)11 (+0) 16 (+3)16 (+3)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 40 pp. 1 Crowbar.


Social Check DCs


Diggory Brandon, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He typically wears tan cloth garments or leather armor. His tied-back hair is auburn. His eyes are a pleasant gray.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Diggory was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A deep hatred of illithids; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Justice. Bonds: Family, Criminal record, Enemies. Occupation: Mayor

Voice: Shortens vowels

Attributes [hide]

Diggory Brandon, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)8 (-1) 14 (+2)15 (+2)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Henry Wesley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He has a moderate pudge and is not very fit. He has done his best to style his golden hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was always very intelligent and has formed a secret society of specialists.

Motivation: He feels threatened by others; and to settle down with his crush

Ideals: Optimist. Flaws: Fearful, Secretive. Bonds: Religious, Has a crush. Occupation: Shipwright

Voice: Squeaky

Attributes [hide]

Henry Wesley, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Athletics +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Reynard Rodney, Male Human [Permalink]

Personal [hide]

Description: A 5'9" northern man, he is wearing the road beaten gear of a warrior. His brown hair is drawn into a tight pony tail with a rose scrunchie. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He used his abilities to trick people and travel the world for free.

Motivation: His spouse's relatives view him with great suspicion; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Family, Criminal record, Slave. Occupation: Actor

Voice: Eastern European accent

Attributes [hide]

Reynard Rodney, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 9 (-1)9 (-1)
Skills Insight +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Theobald Acton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears a sleeveless long coat of deep blue leather and dull pastel iron scale mail. His hair is long and silver with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. His half smiles and amber eyes are beguiling and draw you in.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a logical person and will generally grow upset if things defy logic and science.

History: His parents moved while he was still in utero so he is the first generation to be born here. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Logical. Bonds: Attractive, Criminal record, Immigrant, Debt. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Theobald Acton, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)13 (+1) 14 (+2)9 (-1)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Malachite (4 gp). Blue sapphire (1100 gp). 2 Tanglefoot bags. 1 Everburning torch. 2 Smokesticks.


Social Check DCs

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