Bertram Kitchur, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of warhammers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His white hair is slicked back into a classic pompadour. He has gleaming, smiling hazel eyes.
Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is able to make almost anything out of random pieces of junk.
History: He was raised in a mountains tribe. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic, Gifted. Bonds: Poor, Nature, Military. Occupation: Healer
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 70 pp.
Diggory Tickle, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he likes to wear ponchos typically of a light black in addition to tight pants. His chestnut hair is cut short. His eyes are likewise violet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The war was a terrible time for him, and Diggory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A few years later when the east was not economically sound they moved to his current location. He struck the Miller job and began his own company from there.
Motivation: His relatives are trying to arrange a marriage; and his religion dominates his actions
Flaws: Depressed. Bonds: Job, Military, Religious, Immigrant, Family. Occupation: Miller
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 48000 sp. White pearl (90 gp). Azurite (5 gp). Smoky quartz (70 gp). Alexandrite (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Balimaar Westcott, Male Human [Permalink]
Personal [hide]
Description: He wears bulky red painted plate armor. He has a slight overbite and is overall scrawny. He keeps his black hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Cocky and sure of himself, he believes he is the best Courier born in the past three hundred years. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born to loving parents in a slum to the south. He helped his father out around the business and became quite the natural. Now he works as a singing tutor during his time off.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Artistic, Logical. Bonds: Job, Poor, Adventurer. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Shane Mitchell, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears skinny pants and wears a blue and violet robe with the hood down. He wears a colorful flower in his auburn hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He is overprotective of those who hire his services. He does not trust anyone and sleeps with one eye open.
History: He was born in the east, but his parents moved at a very young age to the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets; and to get a good night's sleep
Flaws: Insomniac. Bonds: Poor, Attractive, Guardian, Immigrant. Occupation: Sailor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. An abacus with copper, silver and gold markers (160 gp). Silver comb with moonstones (900 gp).
Everard Cason, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a white coat over a red low-cut shirt, and a feathered hat upon his head. His red hair is unkempt and raggedy. His eyes are likewise blue.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also hits on women, regardless of circumstances.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Everard took refuge in the large cave and found the beat up spear and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Layabout. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Layabout.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Has a crush, Nature. Occupation: Assassin
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
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