Anselm Ridley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, marred by chocolates. His blonde hair is knotted and matted. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the south to a Weaver, Anselm learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.
Motivation: Wants to open a new tavern; and to be a architect again
Ideals: Impeccable. Flaws: Ugly, Addict, Hedonist. Bonds: Job. Occupation: Weaver
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5
Possessions: 100 gp.
Anselm Bentley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family His arcane abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Justice, Gifted. Flaws: Cynical. Bonds: Rich, Criminal record. Occupation: Fletcher
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 20000 cp. Alexandrite (400 gp). Blue sapphire (700 gp). Hematite (7 gp).
Hubert Deighton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly golden, has prominent grey streaks. His amber eyes peer out from beneath his small brown hat.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with finding treasure.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his poetry dream.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Artistic. Bonds: Attractive, Adventurer, Mentor. Occupation: Fletcher
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
John Langdon, Male Human [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. He has a long blonde beard with little hanging trinkets. His blue eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He comes from a rich northern family. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: Money/treasure.
Flaws: Antagonistic, Hedonist. Bonds: Rich, Adventurer. Occupation: Spice Merchant
Voice: Slurs words
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Solomon Weston, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a custom-built plate barding that's adorned with blue lining and desert motifs, and is pretty ugly. His feathered hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Solomon is combative with any and all who dare try his patience in the slightest.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Opinionated, Justice. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Mercenary
Voice: French accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 10000 cp.
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