Aldous Weld, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is well dressed, but even with his fine clothing he looks run-down. His head has been shaved. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the recently deceased. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He got away from his former life and has fallen to alcoholism.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic, Gifted. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Shipwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp.
Adelard Brixton, Male Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is golden and very short. He wears round tiny glasses practically rammed into his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised in a plains tribe. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure.
Ideals: Persistence. Flaws: Insomniac. Bonds: Attractive, Rich, Nature. Occupation: Shoemaker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 sp. Jet (140 gp). Amethyst (140 gp). Brown-green garnet (140 gp).
Bernard Willoughby, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame. He is muscular with a powerful set of arms. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He got into the Carpenter business at a young age. His childhood dream was to be a Barber, but he was a colossal failure. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg
Flaws: Shy, Forgetful. Bonds: Attractive, Job, Family, Military. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Alchemist’s fire. 7 Acid flasks.
Richard Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is typically in his Laborer uniform. His hair is always cut to a buzz. His violet eyes have a joyful gleam in them most of the time.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the south to a Laborer, Richard learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Military, Adventurer. Occupation: Laborer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp.
Wymar Carlton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling gray eyes.
Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He is afraid of women and trembles around them
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Wymar took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Flaws: Depressed, Shy. Bonds: Nature, In love, Adventurer. Occupation: Dilettante
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp.
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