Miles Shirley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a long, tan cloak. His red hair is braided into rings. His violet eyes lackadaisically let the world flow into them.
Personality: Stoic and calm, he prefers to meditate than take action. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south to a Mercenary, Miles learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Miles took refuge in the large cave and found the beat up sickle and armor he uses now. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.
Motivation: Marry his brother to traveling adventurers; and to be a animal trainer again
Ideals: Disciplined, Joker. Bonds: Job, Nature, Family. Occupation: Mercenary
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 14 (+2) | 14 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Infernal, Draconic
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 400 gp. Violet garnet (800 gp). Chrysoprase (40 gp). Alexandrite (800 gp). 1 Thunderstones. 2 Holy water. 1 Antitoxin.
Anthony Brandon, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He wears his white hair up. His eyes are a pleasant amber.
Personality: Anthony wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He never wears the same outfit twice, unless he absolutely has to.
History: Anthony was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Disciplined, Artistic. Bonds: Poor, Adventurer. Occupation: Bather
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 7000 cp. Azurite (15 gp). Golden yellow topaz (300 gp). Golden yellow topaz (300 gp).
Dean Woods, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears white cloth garments or leather armor. He is bald on top and has large chestnut tufts of hair around his ears. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Joker. Flaws: Ugly. Bonds: Mentor, In love, Adventurer. Occupation: Healer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Black pearl (800 gp). Azurite (16 gp). Azurite (16 gp).
Wymar Cason, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a robe, a symbol of luck around his neck, and a pickaxe on his belt. His moppish blonde hair is in a traditional bowl cut. His eyes are amber and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can't help but pocket interesting objects he comes across
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. He now mingles about in high society.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has money and likes to spend it
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Criminal record, Rich. Occupation: Shipwright
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 17 (+3) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 cp.
Dean Walpole, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is typically in his Cook uniform. He has no hair. His blue eyes dart from person to person to random spaces in the air.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He got into the Cook business at a young age. He was an apprentice working in his mother's forge. He tends to his Cook job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Cook
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 17 (+3) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 2900 sp. Banded agate (4 gp). Sardonyx (60 gp).
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