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Advanced [show]


John Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered greatsword and tarnished hand crossbow as well. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irascible and easily irritated. He takes great joy in being the best Locksmith in town.

History: Sold as a small child to a slaver, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 9 years.

Motivation: Sabotage a competitor; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

John Dalton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 15 (+2)15 (+2) 16 (+3)10 (+0)
Skills Acrobatics -1, Stealth -1
Senses Passive Perception 13
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 200 gp.


Social Check DCs


Hubert Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of kukris, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His auburn hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a hateful person. He taunts others and blames them for his problems. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Hubert's homeland. Hubert decided to take the middle way and become a bodyguard. After a long history of fighting, Hubert and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Soapmaker

Voice: Whispers

Attributes [hide]

Hubert Myerscough, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Stealth +1
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. Alexandrite (700 gp). 1 Minor magic item.


Social Check DCs


Hubert Graeme, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears rags and sports a simple walking cane. His hair is white and curly. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Hubert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Carter.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Bonds: Poor, Slave, Religious, Job. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Hubert Graeme, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)12 (+1) 13 (+1)9 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Banded agate (15 gp). Chrysoberyl (70 gp).


Social Check DCs


Gilbert Clinton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his greatsword. His silver hair is singed and shortened. His blue eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Adventurer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Gilbert Clinton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Intimidation +1, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Alchemist’s fire.


Social Check DCs


Anselm Conway, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. He keeps his white hair in a pixie cut. This gray eyed westerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with his god.

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Flaws: Shy, Disease, Mundane. Bonds: Attractive, Religious, Rich. Occupation: Masseuse

Voice: Russian accent

Attributes [hide]

Anselm Conway, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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