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NPC Generator

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Advanced [show]


Ernest Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear grey clothing when he does not wear armor. He keeps his long golden hair kept up in a rat tail. His hazel eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. As long as the job gets done he does not care how it got done.

History: Ernest was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: To be a Scribe again; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Bonds: Family, Job. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Eastoft, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)16 (+3) 16 (+3)7 (-2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 13
Languages Common, Druidic, Goblin, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Solomon Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise amber.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Solomon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Solomon took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He now owns his own business.

Motivation: He doesn't get along with people that don't share his tastes; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Impeccable. Bonds: Family, Nature, Job. Occupation: Carter

Voice: Smooth and feminine

Attributes [hide]

Solomon Palomarez, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)15 (+2) 8 (-1)6 (-2)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Druidic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Justin Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His whole body is exceptionally muscular. His blonde hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Justin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He works hard and plays hard.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Immigrant, Attractive, Religious. Occupation: Masseuse

Voice: Draws out vowels

Attributes [hide]

Justin Birkenhead, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


William Westcott, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears rags and sports a simple walking cane. He has a long golden beard with little hanging trinkets. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Addict. Bonds: Poor, Job, Adventurer, Mentor. Occupation: Sculptor

Voice: Spanish accent

Attributes [hide]

William Westcott, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Stealth +0
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 8000 cp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Dustin Hartford, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has wavy auburn hair. His brown unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Job, Criminal record. Occupation: Blacksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Dustin Hartford, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills Athletics +0, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 70 pp.


Social Check DCs

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