Reynard Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a hunchback. His hair is brown and curly. He has a dull look in his gray eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of a Herbalist, who enjoyed hunting, Reynard was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Retire the richest man in the south; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Bookbinder
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2900 sp. Azurite (15 gp).
Charles Lindsey, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a pastel cloak and cross-gartered brown stockings. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. This brown eyed southerner is not easily forgotten.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A powerful necromancer made him what he is. He helped his father out around the business and became quite the natural. He used his abilities to travel the world and help people.
Motivation: He's looking for his big break.
Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Mentor. Occupation: Fisher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: Old masterpiece painting (600 gp). Silver comb with moonstones (700 gp).
Roger Tatum, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He wears bulky blue painted plate armor. His hair is red and curly. His gray eyes are passionate and lively.
Personality: He has always had a great fascination with Human culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Roger lived on a farm with his father, near the main road leading to a nearby town. Cursed with lycanthropy at a very young age, Roger has worked very hard to control his curse. He has been saving his money to try and buy his brother's freedom.
Motivation: He's attracted to the PC; and he would like to get married and retire
Flaws: Racist, Disease. Bonds: Job, Family, Has a crush. Occupation: Marshal
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 400 gp.
Henry Fawcett, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is red and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He pushes his goals aggressively. He is also a coward if confronted.
History: Henry hails from a village terrorized by orcs. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by orcs. Henry was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: To unite with his brother; and he wants revenge against orcs
Flaws: Fearful. Bonds: Attractive, Enemies, Slave, Family. Occupation: Marshal
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 6 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
Possessions: 800 gp. Aquamarine (400 gp). Obsidian (8 gp). 1 Minor magic item.
Nicholas Adley, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a lot of dark rich colors, with gold accents. His whole body is exceptionally muscular. He sports a long chestnut beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a very good compulsive liar and kleptomaniac.
History: Nicholas was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Professionalism. Bonds: Attractive, Immigrant, Criminal record, Job. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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