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NPC Generator

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Advanced [show]


William Dryden, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has styled his auburn hair well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the recently deceased. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: William was born with his mother's beautiful face. As a young adult he joined a group advocating for an improvement in Human conditions. He used his abilities to travel the world and help people.

Motivation: His relatives are trying to arrange a marriage; and a strong sense of loyalty to human people

Ideals: Gifted, Philantrophist. Flaws: Racist. Bonds: Attractive, Family. Occupation: Soapmaker

Voice: Creaky witch voice

Attributes [hide]

William Dryden, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Tim Badger, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has done his best to style his silver hair to look like a famous performer. He wears a mask on his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tim took refuge in the large cave and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Flaws: Antagonistic, Secretive. Bonds: Poor, Nature. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Tim Badger, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)10 (+0) 17 (+3)7 (-2)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp. 1 Masterwork Light wooden shield. 1 Chain shirt. 1 Masterwork Light wooden shield.


Social Check DCs


Dean Everleigh, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a blue collared shirt and violet pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. His hair is short and chestnut. His eyes are gray and beady.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Dean was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Wants to raise his children well.

Flaws: Ugly, Emotional. Bonds: Family, Poor, Adventurer. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Dean Everleigh, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)17 (+3) 13 (+1)10 (+0)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 25000 cp. Azurite (13 gp). Deep blue spinel (900 gp).


Social Check DCs


Heward Read, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. His hair is auburn and curly. He has a dull look in his green eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gifted from a young age, Heward studied abroad. His martial abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Immigrant, Adventurer. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

Heward Read, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)15 (+2) 15 (+2)5 (-3)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Bertram Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He is renowned for his bright black suits and hats. He has done his best to style his auburn hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He receives visions of the future at random moments

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of giants; and many giants want him driven away

Ideals: Gifted. Flaws: Emotional. Bonds: Attractive, Rich, Nature, Enemies. Occupation: Hunter

Voice: Voice breaks

Attributes [hide]

Bertram Enfield, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)13 (+1) 11 (+0)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1300 sp.


Social Check DCs

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