Don Alston, Male Human [Permalink]
Personal [hide]
Description: He likes to wear white tank tops with red pants. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise he seems alert and responsive.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Don and his spouse have recently divorced.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and many goblins want him driven away
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Tanner
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. 1 Half-Plate.
Rolf Perry, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He is physically well-built. His silver hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: He snorts whenever he laughs or is feeling confident. He is able to fit into much smaller and tighter spaces than normal.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.
Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east
Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Attractive, Job. Occupation: Crown-heir
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Bertram Harrington, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a colorful flower in his brown hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He uses divination through singing.
History: He was raised in a desert tribe. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.
Ideals: Gifted. Bonds: Rich, Attractive, Enemies, Nature. Occupation: Adventurer
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
William Altham, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a fancy pastel suit. He wears a broad hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gifted from a young age, William studied abroad. Cursed with vampirism at a very young age, William has worked very hard to control his curse. He tends to his Weaver job now, and dutifully fulfills any obligations he has.
Motivation: Wants his loneliness to end; and he has a crush on the local barrister
Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Attractive, Job, Has a crush. Occupation: Weaver
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1 Darkwood Buckler.
Gerald Weld, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear pastel tank tops with brown pants. His red hair is still thick. His eyes are brown.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants to get laid; and to end his boredom
Ideals: Persistence. Flaws: Mundane. Bonds: Religious, Enemies, Has a crush. Occupation: Fisher
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 6000 cp. Lapis lazuli (10 gp). Black pearl (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
