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Advanced [show]


Patrick Marston, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with white and green striped suspenders. He wears various colorful collared shirts. He has a long brown beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Body Guard arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Body Guard and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A deep hatred of illithids; and he wants revenge against illithids

Ideals: Artistic. Flaws: Shy. Bonds: Job, Rich, Enemies. Occupation: Body Guard

Voice: Hissing voice

Attributes [hide]

Patrick Marston, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)5 (-3) 11 (+0)10 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Henry Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long chestnut hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Henry took refuge in the ruined castle and found the beat up axe and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to meet his childhood hero

Ideals: Disciplined, Gifted. Bonds: Poor, Nature, Adventurer, Debt. Occupation: Masseuse

Voice: Breathy voice

Attributes [hide]

Henry Wakefield, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)16 (+3) 11 (+0)13 (+1)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Auran, Ignan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp. Lapis lazuli (12 gp). Golden pearl (40 gp).


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a red coat, and he perpetually has his greatsword ready. He keeps his black hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Rich. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Mitchell, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Manfred Clare, Male Human [Permalink]

Personal [hide]

Description: This western man wears dull violet sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His clothes are grease stained in places. He keeps his white hair in a flapper bob. His eyes are gray.

Personality: He acts crazy and hedonistic. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Manfred is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the west, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Justice. Flaws: Hedonist. Bonds: Poor, Immigrant, Religious. Occupation: Body Guard

Voice: pre-pubescent

Attributes [hide]

Manfred Clare, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)8 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Deep blue spinel (1000 gp). Blue star sapphire (700 gp). Alexandrite (1000 gp).


Social Check DCs


Dustin Burton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown cloak and cross-gartered black stockings. He has black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Dustin lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Persistence. Flaws: Ugly, Insomniac. Bonds: Poor, Family. Occupation: Weaver

Voice: Scratchy, weak

Attributes [hide]

Dustin Burton, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 8 (-1)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 80 pp.


Social Check DCs

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