Bernard Leighton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear white tank tops with green pants. His chestnut hair is smooth and relatively long. His eyes are likewise amber. His teeth are white and perfect.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. He now travels the world, in search of power and loot.
Motivation: Seeks redemption.
Ideals: Justice. Bonds: Attractive, Adventurer, Criminal record, Rich. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
John Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears blue leather gloves, a blue jacket, and tight pants. His chestnut hair is slicked back into a classic pompadour. His eyes are a pleasant amber.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born on a small isolated farm. He has chosen to use the inheritance that was left to him frivolously. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his brother; and money/treasure
Flaws: Selfish. Bonds: Job, Nature, Rich, Family. Occupation: Carpenter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 1 Minor magic item.
Tim Myerscough, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'6" and wears a grey collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. With a patchy chestnut beard and wild chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born at the edge of vast forest. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Ruler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable. Bonds: Attractive, Rich, Nature, Criminal record. Occupation: Ruler
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1300 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Geoffrey Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a tan shirt with thin brown vertical stripes and violet pants. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Shoemaker, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Dyer like his father before him.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Nature, Job. Occupation: Dyer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2500 sp.
Hugh Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel shirt with thin black vertical stripes and pastel pants. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His brown eyes peer out from beneath his broad pastel hat.
Personality: He is mildly Human supremacist, though he does not identify as such. He can't help but pocket interesting objects he comes across
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: A deep hatred of orcs; and money/treasure
Flaws: Racist, Fearful. Bonds: Criminal record, Rich, Enemies. Occupation: Cook
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
