Trym Stanton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears tan leather gloves, a tan jacket, and tight pants. He is tall, broad shouldered and powerfully built. He has shaved his head bald. His eyes are likewise blue.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not believe in violence as a means to an end. He is a dedicated Miner but believes his peers are too gung-ho.
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Trym took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Miner for hire.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Pacifist, Gifted. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Miner
Voice: Italian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 17 (+3) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt.
Dean Whitby, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his blonde hair in a pixie cut. He has amber eyes and a green hat with a grey feather.
Personality: Always inclined to offer people food he seems plenty friendly. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent mother; and he is greedy
Ideals: Philantrophist. Bonds: Family, Rich, Job. Occupation: Assassin
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp.
Lance Allerton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. His hair is long and blonde with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. His blue eyes are slightly larger than normal.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Lance hails from a village terrorized by orcs. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Expand his business.
Bonds: Attractive, Slave, Enemies, Job. Occupation: Sage
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Deep green spinel (70 gp). Hematite (9 gp). Smoky quartz (30 gp). 1 Masterwork studded leather.
Gilbert Cornish, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is generally shirtless and showing off his tattooed chest. He wears a wide-brimmed hat to hide his balding. His eyes are blue and beady.
Personality: He acts crazy and hedonistic. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a island tribe. Brilliant and gifted he never wanted to apply himself. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: In love, Nature. Occupation: Spy
Voice: Indian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 2800 sp. Blue quartz (16 gp). Violet garnet (200 gp). Moss agate (16 gp). 1 Masterwork Common Ranged Weapon.
Raymond Hackney, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long golden hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.
History: Raymond was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and to clean up the streets
Ideals: Athletic, Persistence. Flaws: Ugly, Shy. Bonds: Guardian. Occupation: Shepherd
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (600 gp).
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