Anselm Wallace, Male Human [Permalink]
Personal [hide]
Description: He has a large blue mantle and cape that has been intricately interwoven into his red robe. He carries a battered nunchaku and tarnished shortspear as well. His auburn hair is still thick. His amber eyes dart from person to person to random spaces in the air.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: From birth he was tutored by a cruel and relentless mentor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Anselm never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Sabotage a competitor.
Ideals: Fighting, Impeccable. Bonds: Job, Mentor, In love. Occupation: Mason
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +2
Possessions: 2700 sp. Blue quartz (9 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Thomas Stafford, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). He wears his golden hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A skeptical and narcissistic man, Thomas's first love is himself. His second love is also himself. Thomas is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Gifted from a young age, Thomas studied abroad. After coming to the age of reason, Thomas took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and doesn't want to be a bather and was forced into it by his family
Ideals: Impeccable, Gifted. Flaws: Insomniac. Bonds: Poor, Family. Occupation: Bather
Voice: Russian accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 11000 cp. 1 Minor magic item.
Trym Oakley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a blue coat. His black hair is styled in orderly dreadlocks. His eyes are blue and he is always smoking a pipe.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Trym hails from a village terrorized by goblins. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Servant. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Enemies, Job, Has a crush, Military. Occupation: Unemployed
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Gilbert Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is lengthy and is close to two feet long. His hazel eyes dart from person to person to random spaces in the air.
Personality: A deeply religious man he believes everything happens for a reason. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He left for the west, certain he would find work there.
Motivation: He is greedy.
Flaws: Secretive. Bonds: Rich, Religious, Immigrant, Enemies. Occupation: Spice Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Adam Warwick, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears baggy white pantaloons and a brown scarf. His clothes are grease stained in places. He keeps his chestnut hair in a pixie cut. His face is scarred and worn.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to make almost anything out of random pieces of junk.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the east, certain he would find work there.
Motivation: To end his boredom.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Performer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Average lock.
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