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NPC Generator

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Advanced [show]


Nicholas Woods, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a faded coat and loose pants complete with wide-brimmed hat. His skin is also unnaturally pale. He is bald on top and has large chestnut tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born several months after his father was called into army service. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Military. Occupation: Performer

Voice: Switch between two voices

Attributes [hide]

Nicholas Woods, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)14 (+2) 14 (+2)8 (-1)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Henry Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears a green collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He carries with him a set of pickaxes on his belt, each one with a topaz on the hilt. He has red hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Henry was born with his father's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Barkeep.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting, Logical. Flaws: Addict. Bonds: Job, Attractive. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Henry Fulton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)12 (+1) 10 (+0)14 (+2)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). His chestnut hair is still thick. His eyes are amber and beady.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: He is a Chromatic Dragon in disguise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist, Pacifist. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anselm Mitchell, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Good lock. 1 Crowbar.


Social Check DCs


Theodoric Harlow, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. His black hair is drawn into a tight pony tail with a cross scrunchie. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He feeds upon the attention of others.

History: He comes from a rich northern family. He was an apprentice working in his mother's forge. He has achieved small success as a Armorer.

Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job

Flaws: Secretive. Bonds: Attractive, Rich, Job, In love. Occupation: Armorer

Voice: Uses lots of figures of speech

Attributes [hide]

Theodoric Harlow, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 10 (+0)10 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Randal Marley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bristling with hidden weapons, mostly monstrous two handed axes and bows. His chestnut hair is still thick. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently gotten a pet goose that steals things from people.

Motivation: Regain custody of his son.

Ideals: Pacifist. Flaws: Addict, Insane. Bonds: Criminal record, Family, Poor. Occupation: Guard

Voice: Mousy voice

Attributes [hide]

Randal Marley, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Gnoll, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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