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Advanced [show]


Hubert Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He prefers to wear black pants and tee shirts. His hair is white, silky, and of moderate length. He has violet eyes.

Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. He can't help but pocket interesting objects he comes across

History: He comes from a rich western family. His mother was a soldier and died while he was still young. Hubert was left his mother's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.

Motivation: Wants to open a new tavern; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Bonds: Attractive, Job, Criminal record, Rich, Military. Occupation: Carpenter

Voice: Uses sign language

Attributes [hide]

Hubert Bentley, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 9 (-1)16 (+3)
Skills Perception +1, Performance +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1100 sp. Hematite (15 gp). Violet garnet (300 gp). Carnelian (70 gp).


Social Check DCs


Manfred Acton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in pastel turtlenecks beneath a blue coat with brown slacks. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are a pleasant brown.

Personality: He likes to make people angry or surprised. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A freak accident while working with his Layabout father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic, Insomniac, Disease. Bonds: Poor, Religious. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Manfred Acton, Male Human Fighter 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)16 (+3) 15 (+2)18 (+4)
Skills History +6, Performance +7
Senses Passive Perception 12
Languages Common, Terran, Orc, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Deighton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears a white shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He wears his white hair up in a very large beehive style do. His green eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Balimaar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Balimaar was born on a far northern forest where he grew up under the tutelage of his mother, an expert Mortician. By chance he met his brother recently and the two have been together since.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Bonds: Family, Poor, Immigrant, Criminal record. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Balimaar Deighton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)17 (+3) 13 (+1)9 (-1)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. Violet garnet (400 gp).


Social Check DCs


Balimaar Washington, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He keeps his long auburn hair kept up in a rat tail. His eyes are green and he is always smoking a pipe.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Animals are drawn to him, and he is able to talk to them.

History: He comes from a rich western family. His martial abilities were realized during a raid on his village. He used his abilities to trick people and travel the world for free.

Motivation: He wants to get laid; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Bonds: Attractive, Rich, Criminal record, Has a crush. Occupation: Mortician

Voice: Scandinavian accent

Attributes [hide]

Balimaar Washington, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)8 (-1) 12 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2300 sp.


Social Check DCs


Alexandre Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He has the majority of his body covered in plate. His red hair has been sun bleached extensively. His brown eyes are passionate and lively.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is skeptical of what others tell him and is slow to trust.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Alexandre was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Revenge; and wants to work out more often

Ideals: Athletic. Flaws: Shy. Bonds: Enemies, Poor. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Alexandre Mitchell, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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