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NPC Generator

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Diggory Crawford, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He is well dressed, but even with his fine clothing he looks run-down. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are green.

Personality: He speaks before he thinks and is too direct. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He left for the north, certain he would find work there.

Motivation: A strong sense of loyalty to Human people; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur. Flaws: Impulsive, Racist. Bonds: Adventurer, Immigrant. Occupation: Tailor

Voice: Slow speaker

Attributes [hide]

Diggory Crawford, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)16 (+3) 14 (+2)11 (+0)
Skills Animal Handling +4, History +5
Senses Passive Perception 12
Languages Common, Infernal, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Lapis lazuli (4 gp). Malachite (4 gp). Rock crystal (70 gp).


Social Check DCs


Nicholas Browning, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a long auburn beard, and similarly colored long hair. He has gray eyes.

Personality: Stoic and calm, he prefers to meditate than take action. Nicholas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Nicholas was born the youngest of three triplets. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined. Bonds: Poor, Family, Criminal record, Adventurer. Occupation: Bricklayer

Voice: Uses sign language

Attributes [hide]

Nicholas Browning, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)14 (+2) 16 (+3)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Randal Digby, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He likes to wear darkened spectacles and heavy clothing, no matter the weather, marred by chocolates. He has a very tight haircut. His eyes are blue and he is always smoking a pipe.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. In the meantime he has taken over work as a Blacksmith and occasionally as a mercenary.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Passionate. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Randal Digby, Male Human Fighter 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)11 (+0) 9 (-1)15 (+2)
Skills Deception +5, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Gerald Shelly, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears many layers of old clothing at all times. His auburn hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Further he is a bit of a stoner and is frequently out of it.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Over the years he perfected his riding and shooting skills. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Poor, Nature, Criminal record. Occupation: Miner

Voice: Boston accent

Attributes [hide]

Gerald Shelly, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)8 (-1) 15 (+2)17 (+3)
Skills Intimidation +5, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Robert Haley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is singed and shortened. This hazel eyed westerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born at the edge of vast desert. A freak accident while working with his Interpreter father left him crippled. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Flaws: Ugly, Disease. Bonds: Family, Nature. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Robert Haley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)13 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2000 sp.


Social Check DCs

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