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NPC Generator

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Advanced [show]


Adam Washington, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather, and he perpetually has his shield ready. He has done his best to style his black hair to look like a famous performer. This amber eyed westerner is not easily forgotten.

Personality: Eccentric and domineering, Adam will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: When he was but 8 years old his parents immigrated from the west. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert. Flaws: Forgetful. Bonds: Immigrant, Slave. Occupation: Weaver

Voice: Shortens vowels

Attributes [hide]

Adam Washington, Male Human Fighter 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)14 (+2) 13 (+1)13 (+1)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp. Rock crystal (50 gp). 1 Spyglass.


Social Check DCs


Lewis Gracey, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He usually wears his black robe and has his lance always slung over his shoulder. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has worked as a Marshal like his father before him.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly. Bonds: Job, Adventurer, Religious, Enemies. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Lewis Gracey, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 18 (+4)5 (-3) 13 (+1)8 (-1)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. Moss agate (6 gp). Jade (90 gp). Lapis lazuli (6 gp). Pink pearl (90 gp). 1 Minor magic item.


Social Check DCs


Tim Skelton, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he tends to wear a large grey jacket. He wears his blonde hair up. His violet eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of a Glassblower, who enjoyed hunting, Tim was taken on many hunting expeditions. Tim was born on a far northern desert where he grew up under the tutelage of his father, an expert Guard. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Flaws: Shy. Bonds: Job, Nature, Immigrant. Occupation: Guard

Voice: American accent

Attributes [hide]

Tim Skelton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)18 (+4) 13 (+1)15 (+2)
Skills Acrobatics +0, Nature +6
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Gnoll, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +6

Possessions: 700 sp.


Social Check DCs


Gunter Nash, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. With bright golden hair and a scraggly beard. His eyes are blue.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He would rather hide behind his crafts than deal with other people.

History: Born in the west to a Courier, Gunter learned a great deal about his mother's area of expertise. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Courier.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Passionate, Artistic. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Courier

Voice: High pitched and raspy

Attributes [hide]

Gunter Nash, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 9 (-1)18 (+4)
Skills Perception +1, Stealth +4
Senses Passive Perception 14
Languages Common, Giant, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Hugh Washington, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears silk and lounges about seductively. His long red hair reaches down to his waist. His gray eyes are passionate and lively.

Personality: He exudes charisma. He is a tour de force of persuasion. He is afraid of women and trembles around them

History: Hugh lived on a farm with his mother, near the main road leading to a nearby town. Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Flaws: Shy. Bonds: Attractive, Family, Nature. Occupation: Bather

Voice: French accent

Attributes [hide]

Hugh Washington, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)7 (-2) 14 (+2)7 (-2)
Skills Acrobatics +3, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +0

Possessions: 400 gp. Freshwater pearl (9 gp). Smoky quartz (40 gp). Rose (40 gp).


Social Check DCs

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