Manfred Jacobs, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair has been sun bleached extensively. He has a dull look in his hazel eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the north to a Sculptor, Manfred learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. Since then, he has sought to make the best of life.
Motivation: Sabotage a competitor; and balancing his hectic life and new sculptor responsibilities is difficult
Ideals: Philantrophist, Optimist. Flaws: Shy. Bonds: Rich, Job. Occupation: Sculptor
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 31000 sp.
Tim Adley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is smooth and relatively long. His blue eyes peer out from beneath his deerstalker brown hat.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born at the edge of vast mountains. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy.
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Rich, Nature. Occupation: Priest
Voice: Booming voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. 1 Half-Plate. 1 Masterwork studded leather.
Gilbert Melancon, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a cross on it. His red hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He is mildly Human supremacist, though he does not identify as such. He receives visions of the future at random moments
History: He got into the Mercenary business at a young age. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.
Motivation: Further expansion of business; and money/treasure
Ideals: Gifted, Philantrophist. Flaws: Racist. Bonds: Job, Rich. Occupation: Mercenary
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Half-Plate.
Dean Barlow, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He wears a colorful flower in his white hair. His hazel eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He pushes his goals aggressively. He is also a coward if confronted.
History: He comes from a rich western family. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He then took over the family business and is one of the better Masseuse for hire.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Job, Rich, Debt. Occupation: Masseuse
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 16 (+3) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +5
Possessions: Just what you see.
Raymond Addington, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is well dressed, constantly wearing a brown suit, pastel shirt, and green tie. His hair is red and curly. His eyes are violet.
Personality: Raymond is depressed about a lot of things. He tends to be a nihilist. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born the only child of a wealthy merchant. His childhood dream was to be a Shepherd, but he was a colossal failure. He now owns his own business.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Depressed, Impulsive. Bonds: Job, Rich. Occupation: Dilettante
Voice: Timid voice
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 7 (-2) | 12 (+1) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple -2
Possessions: 200 gp. Alexandrite (700 gp). Azurite (16 gp).
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