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Robert Axton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male has the majority of his body covered in plate. He is tall, broad shouldered and powerfully built. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his blue eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Fighting. Flaws: Secretive. Bonds: Mentor. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Robert Axton, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)10 (+0) 7 (-2)12 (+1)
Skills Animal Handling +0, Athletics +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 39000 sp.


Social Check DCs


Rolf Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape, and he perpetually has his greatsword ready. His hair is greying and his face has many wrinkles. His brown eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He feeds upon the attention of others.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by illithids. Rolf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants revenge against illithids.

Ideals: Fighting, Persistence. Bonds: Attractive, Religious, Enemies. Occupation: Ruler

Voice: Shortens vowels

Attributes [hide]

Rolf Gladstone, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)13 (+1) 14 (+2)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 24000 sp.


Social Check DCs


Shane Snowdon, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of death around his neck, and a dagger on his belt. His hair is auburn and curly. His violet eyes dart from person to person.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shane took refuge in the old dungeon and found the beat up dagger and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A strong sense of loyalty to Human people; and he's looking for his big break

Ideals: Fighting, Artistic. Flaws: Racist. Bonds: Adventurer, Nature. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Shane Snowdon, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)6 (-2) 10 (+0)12 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs


Roger Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He has dedicated himself to building a better world.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Religious, Adventurer. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

Roger Kinsley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills History +4
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 40 pp. Freshwater pearl (15 gp). Jasper (20 gp). 1 Breastplate. 1 Masterwork Heavy steel shield.


Social Check DCs


William Mori, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a grey feathered hat and grey clothes. He has a hunchback. His blonde hair has been sun bleached extensively. He has gleaming, smiling gray eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He doesn't get along with people that don't share his tastes; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Ugly, Shy, Forgetful. Bonds: Poor, Adventurer. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

William Mori, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)16 (+3) 17 (+3)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Sylvan, Ignan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 15000 cp.


Social Check DCs

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